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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
24 lines
533 B
WebGPU Shading Language
24 lines
533 B
WebGPU Shading Language
@group(1) @binding(0) var arg_0 : texture_depth_cube;
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@group(1) @binding(1) var arg_1 : sampler_comparison;
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fn textureSampleCompareLevel_1568e3() {
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var res : f32 = textureSampleCompareLevel(arg_0, arg_1, vec3<f32>(), 1.0);
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureSampleCompareLevel_1568e3();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureSampleCompareLevel_1568e3();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureSampleCompareLevel_1568e3();
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}
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