dawn-cmake/test/intrinsics/repeated_use.wgsl.expected.wgsl
Ben Clayton 01e4b6fc18 wgsl: Replace [[decoration]] with @decoration
Deprecate the old syntax. Migrate everything to the new syntax.

Bug: tint:1382
Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260
Reviewed-by: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: David Neto <dneto@google.com>
2022-01-19 22:46:57 +00:00

64 lines
1.8 KiB
WebGPU Shading Language

intrinsics/repeated_use.wgsl:5:9 warning: use of deprecated intrinsic
_ = isNormal(vec4<f32>());
^^^^^^^^
intrinsics/repeated_use.wgsl:6:9 warning: use of deprecated intrinsic
_ = isNormal(vec4<f32>(1.));
^^^^^^^^
intrinsics/repeated_use.wgsl:7:9 warning: use of deprecated intrinsic
_ = isNormal(vec4<f32>(1., 2., 3., 4.));
^^^^^^^^
intrinsics/repeated_use.wgsl:9:9 warning: use of deprecated intrinsic
_ = isNormal(vec3<f32>());
^^^^^^^^
intrinsics/repeated_use.wgsl:10:9 warning: use of deprecated intrinsic
_ = isNormal(vec3<f32>(1.));
^^^^^^^^
intrinsics/repeated_use.wgsl:11:9 warning: use of deprecated intrinsic
_ = isNormal(vec3<f32>(1., 2., 3.));
^^^^^^^^
intrinsics/repeated_use.wgsl:13:9 warning: use of deprecated intrinsic
_ = isNormal(vec2<f32>());
^^^^^^^^
intrinsics/repeated_use.wgsl:14:9 warning: use of deprecated intrinsic
_ = isNormal(vec2<f32>(1.));
^^^^^^^^
intrinsics/repeated_use.wgsl:15:9 warning: use of deprecated intrinsic
_ = isNormal(vec2<f32>(1., 2.));
^^^^^^^^
intrinsics/repeated_use.wgsl:17:9 warning: use of deprecated intrinsic
_ = isNormal(1.);
^^^^^^^^
intrinsics/repeated_use.wgsl:18:9 warning: use of deprecated intrinsic
_ = isNormal(2.);
^^^^^^^^
intrinsics/repeated_use.wgsl:19:9 warning: use of deprecated intrinsic
_ = isNormal(3.);
^^^^^^^^
@stage(compute) @workgroup_size(1)
fn main() {
_ = isNormal(vec4<f32>());
_ = isNormal(vec4<f32>(1.0));
_ = isNormal(vec4<f32>(1.0, 2.0, 3.0, 4.0));
_ = isNormal(vec3<f32>());
_ = isNormal(vec3<f32>(1.0));
_ = isNormal(vec3<f32>(1.0, 2.0, 3.0));
_ = isNormal(vec2<f32>());
_ = isNormal(vec2<f32>(1.0));
_ = isNormal(vec2<f32>(1.0, 2.0));
_ = isNormal(1.0);
_ = isNormal(2.0);
_ = isNormal(3.0);
}