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Deprecate the old syntax. Migrate everything to the new syntax. Bug: tint:1382 Change-Id: Ide12b2e927b17dc93b9714c7049090864cc568d3 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/77260 Reviewed-by: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com> Commit-Queue: David Neto <dneto@google.com>
20 lines
296 B
WebGPU Shading Language
20 lines
296 B
WebGPU Shading Language
@stage(fragment)
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fn main0() -> @location(0) i32 {
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return 1;
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}
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@stage(fragment)
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fn main1() -> @location(1) u32 {
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return 1u;
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}
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@stage(fragment)
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fn main2() -> @location(2) f32 {
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return 1.0;
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}
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@stage(fragment)
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fn main3() -> @location(3) vec4<f32> {
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return vec4<f32>(1.0, 2.0, 3.0, 4.0);
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}
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