dawn-cmake/test/shader_io/fragment_output_locations.wgsl.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

140 lines
2.1 KiB
GLSL

#version 310 es
precision mediump float;
struct tint_symbol {
int value;
};
int main0_inner() {
return 1;
}
struct tint_symbol_1 {
uint value;
};
struct tint_symbol_2 {
float value;
};
struct tint_symbol_3 {
vec4 value;
};
tint_symbol main0() {
int inner_result = main0_inner();
tint_symbol wrapper_result = tint_symbol(0);
wrapper_result.value = inner_result;
return wrapper_result;
}
out int value;
void main() {
tint_symbol outputs;
outputs = main0();
value = outputs.value;
}
#version 310 es
precision mediump float;
struct tint_symbol {
int value;
};
struct tint_symbol_1 {
uint value;
};
uint main1_inner() {
return 1u;
}
struct tint_symbol_2 {
float value;
};
struct tint_symbol_3 {
vec4 value;
};
tint_symbol_1 main1() {
uint inner_result_1 = main1_inner();
tint_symbol_1 wrapper_result_1 = tint_symbol_1(0u);
wrapper_result_1.value = inner_result_1;
return wrapper_result_1;
}
out uint value;
void main() {
tint_symbol_1 outputs;
outputs = main1();
value = outputs.value;
}
#version 310 es
precision mediump float;
struct tint_symbol {
int value;
};
struct tint_symbol_1 {
uint value;
};
struct tint_symbol_2 {
float value;
};
float main2_inner() {
return 1.0f;
}
struct tint_symbol_3 {
vec4 value;
};
tint_symbol_2 main2() {
float inner_result_2 = main2_inner();
tint_symbol_2 wrapper_result_2 = tint_symbol_2(0.0f);
wrapper_result_2.value = inner_result_2;
return wrapper_result_2;
}
out float value;
void main() {
tint_symbol_2 outputs;
outputs = main2();
value = outputs.value;
}
#version 310 es
precision mediump float;
struct tint_symbol {
int value;
};
struct tint_symbol_1 {
uint value;
};
struct tint_symbol_2 {
float value;
};
struct tint_symbol_3 {
vec4 value;
};
vec4 main3_inner() {
return vec4(1.0f, 2.0f, 3.0f, 4.0f);
}
tint_symbol_3 main3() {
vec4 inner_result_3 = main3_inner();
tint_symbol_3 wrapper_result_3 = tint_symbol_3(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result_3.value = inner_result_3;
return wrapper_result_3;
}
out vec4 value;
void main() {
tint_symbol_3 outputs;
outputs = main3();
value = outputs.value;
}