ba4d6ab01d
While Desktop GLSL supports the Coarse and Fine flavours, GLSL ES does not. For now, emit dFdx/dFdy in all cases for ES, but excluding the Coarse and Fine flavours via validation is also an option. Bug: tint:1445 Change-Id: Iaac589f72043b5547e9141a6e870c1fd49631f6f Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82142 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> |
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.. | ||
access | ||
array | ||
benchmark | ||
buffer | ||
bug | ||
builtins | ||
expressions | ||
identifiers/underscore | ||
layout/storage/mat2x2 | ||
let | ||
loops | ||
out_of_order_decls | ||
ptr_ref | ||
samples | ||
shader_io | ||
shadowing | ||
statements | ||
struct | ||
types | ||
unicode | ||
unittest/reader/spirv | ||
var | ||
vk-gl-cts | ||
BUILD.gn | ||
extract-spvasm.py | ||
test-all.sh |