dawn-cmake/test/intrinsics/gen/modf/3d00e2.wgsl.expected.wgsl

22 lines
360 B
WebGPU Shading Language

var<private> arg_1 : vec4<f32>;
fn modf_3d00e2() {
var res : vec4<f32> = modf(vec4<f32>(), &(arg_1));
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
modf_3d00e2();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
modf_3d00e2();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
modf_3d00e2();
}