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Bug: tint:1382 Change-Id: I58ad2c88fde1e7c96f2ae8257e6df924b94b61db Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/77660 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com>
87 lines
3.4 KiB
C++
87 lines
3.4 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "common/Constants.h"
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#include "tests/unittests/validation/ValidationTest.h"
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#include "utils/WGPUHelpers.h"
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// TODO(cwallez@chromium.org): Add a regression test for Disptach validation trying to acces the
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// input state.
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class ComputeValidationTest : public ValidationTest {
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protected:
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void SetUp() override {
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ValidationTest::SetUp();
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wgpu::ShaderModule computeModule = utils::CreateShaderModule(device, R"(
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@stage(compute) @workgroup_size(1) fn main() {
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})");
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// Set up compute pipeline
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wgpu::PipelineLayout pl = utils::MakeBasicPipelineLayout(device, nullptr);
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wgpu::ComputePipelineDescriptor csDesc;
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csDesc.layout = pl;
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csDesc.compute.module = computeModule;
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csDesc.compute.entryPoint = "main";
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pipeline = device.CreateComputePipeline(&csDesc);
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}
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void TestDispatch(uint32_t x, uint32_t y, uint32_t z) {
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.SetPipeline(pipeline);
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pass.Dispatch(x, y, z);
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pass.EndPass();
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encoder.Finish();
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}
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wgpu::ComputePipeline pipeline;
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};
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// Check that 1x1x1 dispatch is OK.
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TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_SmallestValid) {
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TestDispatch(1, 1, 1);
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}
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// Check that the largest allowed dispatch is OK.
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TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_LargestValid) {
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const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
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TestDispatch(max, max, max);
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}
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// Check that exceeding the maximum on the X dimension results in validation failure.
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TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidX) {
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const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
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ASSERT_DEVICE_ERROR(TestDispatch(max + 1, 1, 1));
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}
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// Check that exceeding the maximum on the Y dimension results in validation failure.
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TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidY) {
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const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
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ASSERT_DEVICE_ERROR(TestDispatch(1, max + 1, 1));
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}
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// Check that exceeding the maximum on the Z dimension results in validation failure.
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TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidZ) {
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const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
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ASSERT_DEVICE_ERROR(TestDispatch(1, 1, max + 1));
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}
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// Check that exceeding the maximum on all dimensions results in validation failure.
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TEST_F(ComputeValidationTest, PerDimensionDispatchSizeLimits_InvalidAll) {
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const uint32_t max = GetSupportedLimits().limits.maxComputeWorkgroupsPerDimension;
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ASSERT_DEVICE_ERROR(TestDispatch(max + 1, max + 1, max + 1));
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}
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