dawn-cmake/test/vk-gl-cts/graphicsfuzz/access-new-vector-inside-if.../0-opt.spvasm.expected.hlsl

25 lines
511 B
HLSL

static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x = 0;
x = 0;
if ((float4(1.0f, 1.0f, 1.0f, 1.0f)[clamp(x, 0, 3)] >= 1.0f)) {
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_2;
}