dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-folding-rules-negate-div/0-opt.spvasm.expected.wgsl

30 lines
489 B
WebGPU Shading Language

[[block]]
struct buf0 {
four : i32;
};
[[group(0), binding(0)]] var<uniform> x_5 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
let x_6 : i32 = x_5.four;
if ((-((x_6 / 2)) == -2)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}