145 lines
4.1 KiB
WebGPU Shading Language
145 lines
4.1 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<f32, 18>;
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[[block]]
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struct buf1 {
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x_GLF_uniform_float_values : Arr;
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};
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type Arr_1 = [[stride(16)]] array<i32, 4>;
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[[block]]
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struct buf0 {
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x_GLF_uniform_int_values : Arr_1;
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};
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[[block]]
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struct buf2 {
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one : i32;
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};
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var<private> x_GLF_global_loop_count : i32;
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[[group(0), binding(1)]] var<uniform> x_7 : buf1;
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[[group(0), binding(0)]] var<uniform> x_12 : buf0;
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[[group(0), binding(2)]] var<uniform> x_15 : buf2;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var m : mat4x4<f32>;
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var v : vec4<f32>;
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var f : f32;
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var a : i32;
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var b : i32;
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var zero : f32;
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x_GLF_global_loop_count = 0;
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let x_62 : f32 = x_7.x_GLF_uniform_float_values[1];
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let x_64 : f32 = x_7.x_GLF_uniform_float_values[2];
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let x_66 : f32 = x_7.x_GLF_uniform_float_values[3];
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let x_68 : f32 = x_7.x_GLF_uniform_float_values[4];
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let x_70 : f32 = x_7.x_GLF_uniform_float_values[5];
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let x_72 : f32 = x_7.x_GLF_uniform_float_values[6];
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let x_74 : f32 = x_7.x_GLF_uniform_float_values[7];
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let x_76 : f32 = x_7.x_GLF_uniform_float_values[8];
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let x_78 : f32 = x_7.x_GLF_uniform_float_values[9];
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let x_80 : f32 = x_7.x_GLF_uniform_float_values[10];
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let x_82 : f32 = x_7.x_GLF_uniform_float_values[11];
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let x_84 : f32 = x_7.x_GLF_uniform_float_values[12];
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let x_86 : f32 = x_7.x_GLF_uniform_float_values[13];
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let x_88 : f32 = x_7.x_GLF_uniform_float_values[14];
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let x_90 : f32 = x_7.x_GLF_uniform_float_values[15];
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let x_92 : f32 = x_7.x_GLF_uniform_float_values[16];
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m = mat4x4<f32>(vec4<f32>(x_62, x_64, x_66, x_68), vec4<f32>(x_70, x_72, x_74, x_76), vec4<f32>(x_78, x_80, x_82, x_84), vec4<f32>(x_86, x_88, x_90, x_92));
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let x_99 : f32 = x_7.x_GLF_uniform_float_values[1];
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let x_101 : f32 = x_7.x_GLF_uniform_float_values[2];
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let x_103 : f32 = x_7.x_GLF_uniform_float_values[3];
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let x_105 : f32 = x_7.x_GLF_uniform_float_values[4];
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v = vec4<f32>(x_99, x_101, x_103, x_105);
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let x_108 : f32 = x_7.x_GLF_uniform_float_values[1];
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f = x_108;
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let x_110 : i32 = x_12.x_GLF_uniform_int_values[0];
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a = x_110;
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loop {
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let x_115 : i32 = x_GLF_global_loop_count;
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if ((x_115 < 10)) {
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} else {
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break;
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}
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let x_118 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_118 + 1);
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let x_120 : i32 = a;
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let x_121 : i32 = clamp(x_120, 0, 3);
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let x_123 : f32 = x_7.x_GLF_uniform_float_values[1];
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let x_125 : f32 = v[x_121];
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v[x_121] = (x_125 + x_123);
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let x_129 : i32 = x_12.x_GLF_uniform_int_values[2];
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b = x_129;
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loop {
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let x_134 : i32 = x_GLF_global_loop_count;
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if ((x_134 < 10)) {
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} else {
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break;
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}
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let x_137 : i32 = x_GLF_global_loop_count;
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x_GLF_global_loop_count = (x_137 + 1);
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let x_139 : i32 = b;
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let x_142 : f32 = v[clamp(x_139, 0, 3)];
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let x_143 : i32 = b;
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let x_145 : i32 = a;
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let x_147 : f32 = m[clamp(x_143, 0, 3)][x_145];
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let x_149 : f32 = f;
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f = (x_149 + (x_142 * x_147));
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continuing {
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let x_151 : i32 = b;
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b = (x_151 - 1);
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}
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}
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let x_153 : i32 = a;
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let x_156 : f32 = x_7.x_GLF_uniform_float_values[1];
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m[1][clamp(x_153, 0, 3)] = x_156;
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let x_159 : i32 = x_15.one;
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let x_161 : i32 = x_12.x_GLF_uniform_int_values[0];
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if ((x_159 == x_161)) {
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discard;
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}
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let x_166 : i32 = x_15.one;
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let x_168 : i32 = x_12.x_GLF_uniform_int_values[1];
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if ((x_166 == x_168)) {
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discard;
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}
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continuing {
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let x_172 : i32 = a;
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a = (x_172 + 1);
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}
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}
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let x_175 : f32 = x_7.x_GLF_uniform_float_values[0];
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zero = x_175;
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let x_176 : f32 = f;
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let x_178 : f32 = x_7.x_GLF_uniform_float_values[17];
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if (!((x_176 == x_178))) {
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let x_183 : f32 = x_7.x_GLF_uniform_float_values[1];
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zero = x_183;
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}
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let x_184 : f32 = f;
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let x_185 : f32 = zero;
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let x_187 : i32 = x_12.x_GLF_uniform_int_values[0];
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let x_189 : f32 = f;
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x_GLF_color = vec4<f32>(x_184, x_185, f32(x_187), x_189);
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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