76 lines
1.6 KiB
HLSL
76 lines
1.6 KiB
HLSL
cbuffer cbuffer_x_5 : register(b0, space0) {
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uint4 x_5[2];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int x_23 = 0;
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int x_27 = 0;
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int x_37 = 0;
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int x_23_phi = 0;
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int x_45_phi = 0;
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x_23_phi = 0;
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while (true) {
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int x_24 = 0;
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x_23 = x_23_phi;
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x_27 = asint(x_5[1].x);
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if ((x_23 < (100 - asint(x_27)))) {
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} else {
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break;
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}
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{
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x_24 = asint((x_23 + asint(1)));
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x_23_phi = x_24;
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}
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}
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int x_37_phi = 0;
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int x_40_phi = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_32 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
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x_45_phi = 1;
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if ((x_32 == 0)) {
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x_37_phi = 1;
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x_40_phi = x_23;
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while (true) {
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int x_41 = 0;
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int x_38 = 0;
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x_37 = x_37_phi;
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const int x_40 = x_40_phi;
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if ((x_40 < 100)) {
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} else {
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break;
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}
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{
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x_41 = (x_40 + 1);
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x_38 = asint((x_37 * asint((1 - asint(x_37)))));
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x_37_phi = x_38;
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x_40_phi = x_41;
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}
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}
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x_45_phi = x_37;
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}
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if ((x_45_phi == x_32)) {
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const float x_50 = float(x_27);
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const float x_51 = float(x_32);
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x_GLF_color = float4(x_50, x_51, x_51, x_50);
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} else {
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const float x_53 = float(x_32);
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x_GLF_color = float4(x_53, x_53, x_53, x_53);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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