84 lines
2.5 KiB
HLSL
84 lines
2.5 KiB
HLSL
cbuffer cbuffer_x_7 : register(b1, space0) {
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uint4 x_7[3];
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};
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static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_11 : register(b0, space0) {
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uint4 x_11[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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int i = 0;
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int arr[2] = (int[2])0;
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int a = 0;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const int x_40 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
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i = x_40;
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while (true) {
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const int x_45 = i;
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const int x_47 = asint(x_7[2].x);
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if ((x_45 < x_47)) {
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} else {
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break;
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}
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const int x_50 = i;
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_52 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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arr[x_50] = x_52;
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{
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i = (i + 1);
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}
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}
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a = -1;
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const float x_57 = gl_FragCoord.y;
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const float x_59 = asfloat(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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if (!((x_57 < x_59))) {
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const int x_65 = (a + 1);
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a = x_65;
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const int x_67 = asint(x_7[1].x);
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arr[x_65] = x_67;
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}
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const int x_70 = (a + 1);
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a = x_70;
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const int x_72 = asint(x_7[2].x);
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arr[x_70] = x_72;
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_75 = asint(x_7[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const int x_77 = arr[x_75];
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const int x_79 = asint(x_7[1].x);
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if ((x_77 == x_79)) {
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const int x_84 = a;
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const uint scalar_offset_4 = ((16u * uint(0))) / 4;
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const int x_87 = asint(x_7[scalar_offset_4 / 4][scalar_offset_4 % 4]);
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const uint scalar_offset_5 = ((16u * uint(0))) / 4;
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const int x_90 = asint(x_7[scalar_offset_5 / 4][scalar_offset_5 % 4]);
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x_GLF_color = float4(float(x_84), float(x_87), float(x_90), float(a));
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} else {
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const uint scalar_offset_6 = ((16u * uint(0))) / 4;
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const int x_96 = asint(x_7[scalar_offset_6 / 4][scalar_offset_6 % 4]);
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const float x_97 = float(x_96);
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x_GLF_color = float4(x_97, x_97, x_97, x_97);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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