47 lines
1.1 KiB
Plaintext
47 lines
1.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float two;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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float func_vf2_(constant buf0& x_7, thread float2* const v) {
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float const x_42 = x_7.two;
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(*(v)).x = x_42;
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float const x_45 = (*(v)).y;
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if ((x_45 < 1.0f)) {
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return 1.0f;
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}
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return 5.0f;
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}
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void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
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float f = 0.0f;
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float2 param = 0.0f;
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param = float2(1.0f, 1.0f);
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float const x_34 = func_vf2_(x_7, &(param));
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f = x_34;
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float const x_35 = f;
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if ((x_35 == 5.0f)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_7, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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