30 lines
968 B
Plaintext
30 lines
968 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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float const x_20 = (*(tint_symbol_5)).x;
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float const x_23 = (*(tint_symbol_5)).x;
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float const x_26 = (*(tint_symbol_5)).y;
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float const x_32 = (*(tint_symbol_5)).y;
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*(tint_symbol_6) = float4((x_20 * 0.00390625f), (float((int(x_23) ^ int(x_26))) * 0.00390625f), (x_32 * 0.00390625f), 1.0f);
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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