73 lines
1.5 KiB
Plaintext
73 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct S {
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int x;
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int y;
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};
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struct buf0 {
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/* 0x0000 */ int one;
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};
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struct tint_array_wrapper {
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S arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void func_struct_S_i1_i11_(thread S* const arg) {
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(*(arg)).y = 1;
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return;
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}
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void main_1(constant buf0& x_10, thread float4* const tint_symbol_4) {
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float a = 0.0f;
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tint_array_wrapper b = {};
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S param = {};
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a = 5.0f;
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while (true) {
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int const x_43 = x_10.one;
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b.arr[x_43].x = 1;
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int const x_46 = b.arr[1].x;
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if ((x_46 == 1)) {
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int const x_51 = x_10.one;
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if ((x_51 == 1)) {
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break;
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}
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S const x_56 = b.arr[1];
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param = x_56;
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func_struct_S_i1_i11_(&(param));
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S const x_58 = param;
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b.arr[1] = x_58;
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int const x_61 = b.arr[1].y;
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a = float(x_61);
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}
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a = 0.0f;
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{
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if (false) {
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} else {
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break;
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}
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}
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}
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float const x_63 = a;
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if ((x_63 == 5.0f)) {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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