43 lines
1.0 KiB
Plaintext
43 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct buf0 {
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/* 0x0000 */ float one;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
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bool x_29 = false;
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bool x_30_phi = false;
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*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float const x_23 = x_5.one;
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bool const x_24 = (x_23 < 0.0f);
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x_30_phi = x_24;
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if (x_24) {
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float const x_28 = x_5.one;
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x_29 = (x_28 < 0.0f);
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x_30_phi = x_29;
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}
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bool const x_30 = x_30_phi;
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if (x_30) {
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*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
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} else {
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*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_5, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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