75 lines
2.6 KiB
Plaintext
75 lines
2.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ uint el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_uint_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[2];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_2 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_2[12];
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};
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struct tint_array_wrapper_2 {
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/* 0x0000 */ tint_padded_array_element_2 arr[3];
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};
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struct buf2 {
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/* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_float_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf0& x_6, constant buf1& x_8, constant buf2& x_10, thread float4* const tint_symbol_4) {
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float4 v = 0.0f;
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uint const x_39 = x_6.x_GLF_uniform_uint_values.arr[0].el;
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uint const x_41 = x_6.x_GLF_uniform_uint_values.arr[0].el;
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v = unpack_unorm4x8_to_float((x_39 / select(x_41, 92382u, true)));
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float4 const x_45 = v;
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int const x_47 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_50 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_53 = x_8.x_GLF_uniform_int_values.arr[0].el;
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float const x_56 = x_10.x_GLF_uniform_float_values.arr[1].el;
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float const x_58 = x_10.x_GLF_uniform_float_values.arr[2].el;
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float const x_63 = x_10.x_GLF_uniform_float_values.arr[0].el;
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if ((distance(x_45, float4(float(x_47), float(x_50), float(x_53), (x_56 / x_58))) < x_63)) {
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int const x_69 = x_8.x_GLF_uniform_int_values.arr[1].el;
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int const x_72 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_75 = x_8.x_GLF_uniform_int_values.arr[0].el;
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int const x_78 = x_8.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_69), float(x_72), float(x_75), float(x_78));
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} else {
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int const x_82 = x_8.x_GLF_uniform_int_values.arr[0].el;
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float const x_83 = float(x_82);
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*(tint_symbol_4) = float4(x_83, x_83, x_83, x_83);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]], constant buf2& x_10 [[buffer(2)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_8, x_10, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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