133 lines
3.6 KiB
Plaintext
133 lines
3.6 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[4];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
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};
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struct tint_array_wrapper_2 {
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float arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_6, constant buf0& x_9, thread float4* const tint_symbol_4) {
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tint_array_wrapper_2 A = {};
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int i = 0;
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int j = 0;
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bool x_101 = false;
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bool x_102_phi = false;
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float const x_39 = x_6.x_GLF_uniform_float_values.arr[1].el;
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A.arr[0] = x_39;
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float const x_42 = x_6.x_GLF_uniform_float_values.arr[1].el;
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A.arr[1] = x_42;
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int const x_45 = x_9.x_GLF_uniform_int_values.arr[0].el;
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i = x_45;
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while (true) {
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int const x_50 = i;
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int const x_52 = x_9.x_GLF_uniform_int_values.arr[3].el;
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if ((x_50 < x_52)) {
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} else {
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break;
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}
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int const x_56 = x_9.x_GLF_uniform_int_values.arr[0].el;
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j = x_56;
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while (true) {
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int const x_61 = j;
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int const x_63 = x_9.x_GLF_uniform_int_values.arr[2].el;
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if ((x_61 < x_63)) {
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} else {
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break;
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}
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int const x_66 = j;
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switch(x_66) {
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case 1: {
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int const x_78 = i;
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float const x_80 = x_6.x_GLF_uniform_float_values.arr[0].el;
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A.arr[x_78] = x_80;
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break;
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}
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case 0: {
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int const x_70 = i;
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if ((-2147483648 < x_70)) {
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{
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int const x_82 = j;
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j = (x_82 + 1);
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}
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continue;
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}
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int const x_74 = i;
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float const x_76 = x_6.x_GLF_uniform_float_values.arr[2].el;
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A.arr[x_74] = x_76;
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break;
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}
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default: {
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break;
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}
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}
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{
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int const x_82 = j;
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j = (x_82 + 1);
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}
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}
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{
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int const x_84 = i;
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i = (x_84 + 1);
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}
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}
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int const x_87 = x_9.x_GLF_uniform_int_values.arr[0].el;
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float const x_89 = A.arr[x_87];
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float const x_91 = x_6.x_GLF_uniform_float_values.arr[0].el;
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bool const x_92 = (x_89 == x_91);
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x_102_phi = x_92;
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if (x_92) {
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int const x_96 = x_9.x_GLF_uniform_int_values.arr[1].el;
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float const x_98 = A.arr[x_96];
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float const x_100 = x_6.x_GLF_uniform_float_values.arr[0].el;
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x_101 = (x_98 == x_100);
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x_102_phi = x_101;
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}
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bool const x_102 = x_102_phi;
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if (x_102) {
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int const x_107 = x_9.x_GLF_uniform_int_values.arr[1].el;
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int const x_110 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_113 = x_9.x_GLF_uniform_int_values.arr[0].el;
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int const x_116 = x_9.x_GLF_uniform_int_values.arr[1].el;
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*(tint_symbol_4) = float4(float(x_107), float(x_110), float(x_113), float(x_116));
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} else {
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int const x_120 = x_9.x_GLF_uniform_int_values.arr[1].el;
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float const x_121 = float(x_120);
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*(tint_symbol_4) = float4(x_121, x_121, x_121, x_121);
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}
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return;
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}
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fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_9 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_1(x_6, x_9, &(tint_symbol_5));
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main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
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tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
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return tint_symbol_3;
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}
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