dawn-cmake/test/vk-gl-cts/graphicsfuzz/discards-in-control-flow/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int ll = 0;
*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
float const x_30 = (*(tint_symbol_6)).x;
if ((int(x_30) < 2000)) {
} else {
ll = 0;
while (true) {
float const x_41 = (*(tint_symbol_6)).x;
if ((x_41 < 0.0f)) {
discard_fragment();
}
int const x_6 = ll;
if ((x_6 >= 5)) {
break;
}
{
int const x_7 = ll;
ll = (x_7 + 1);
}
}
float const x_49 = (*(tint_symbol_6)).x;
if ((int(x_49) >= 2000)) {
discard_fragment();
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_7));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}