50 lines
1.2 KiB
Plaintext
50 lines
1.2 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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int ll = 0;
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*(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f);
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float const x_30 = (*(tint_symbol_6)).x;
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if ((int(x_30) < 2000)) {
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} else {
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ll = 0;
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while (true) {
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float const x_41 = (*(tint_symbol_6)).x;
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if ((x_41 < 0.0f)) {
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discard_fragment();
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}
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int const x_6 = ll;
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if ((x_6 >= 5)) {
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break;
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}
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{
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int const x_7 = ll;
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ll = (x_7 + 1);
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}
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}
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float const x_49 = (*(tint_symbol_6)).x;
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if ((int(x_49) >= 2000)) {
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discard_fragment();
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}
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(&(tint_symbol_8), &(tint_symbol_7));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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