dawn-cmake/test/vk-gl-cts/graphicsfuzz/mix-floor-add/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float3 GLF_live6mand_() {
return mix(as_type<float3>(uint3(38730u, 63193u, 63173u)), float3(463.0f, 4.0f, 0.0f), float3(2.0f, 2.0f, 2.0f));
}
void main_1(thread float4* const tint_symbol_4) {
float3 const x_27 = GLF_live6mand_();
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}