106 lines
2.7 KiB
HLSL
106 lines
2.7 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_9 : register(b1, space0) {
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uint4 x_9[1];
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};
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cbuffer cbuffer_x_13 : register(b0, space0) {
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uint4 x_13[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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bool checkSwap_f1_f1_(inout float a, inout float b) {
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bool x_144 = false;
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const float x_146 = gl_FragCoord.y;
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const float x_148 = asfloat(x_9[0].y);
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if ((x_146 < (x_148 / 2.0f))) {
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const float x_154 = a;
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const float x_155 = b;
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x_144 = (x_154 > x_155);
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} else {
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const float x_157 = a;
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const float x_158 = b;
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x_144 = (x_157 < x_158);
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}
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return x_144;
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}
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void main_1() {
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int i = 0;
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float data[10] = (float[10])0;
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int i_1 = 0;
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int j = 0;
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bool doSwap = false;
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float param = 0.0f;
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float param_1 = 0.0f;
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float temp = 0.0f;
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i = 0;
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{
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for(; (i < 10); i = (i + 1)) {
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const int x_59 = i;
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const int x_60 = i;
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const float x_64 = asfloat(x_13[0].y);
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data[x_59] = (float((10 - x_60)) * x_64);
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}
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}
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i_1 = 0;
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{
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for(; (i_1 < 9); i_1 = (i_1 + 1)) {
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j = 0;
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{
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for(; (j < 10); j = (j + 1)) {
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if ((j < (i_1 + 1))) {
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continue;
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}
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const int x_90 = j;
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const float x_92 = data[i_1];
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param = x_92;
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const float x_94 = data[x_90];
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param_1 = x_94;
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const bool x_95 = checkSwap_f1_f1_(param, param_1);
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doSwap = x_95;
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if (doSwap) {
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const float x_101 = data[i_1];
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temp = x_101;
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const int x_102 = i_1;
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const float x_105 = data[j];
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data[x_102] = x_105;
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data[j] = temp;
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}
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}
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}
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}
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}
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const float x_115 = gl_FragCoord.x;
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const float x_117 = asfloat(x_9[0].x);
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if ((x_115 < (x_117 / 2.0f))) {
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const float x_124 = data[0];
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const float x_127 = data[5];
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const float x_130 = data[9];
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x_GLF_color = float4((x_124 / 10.0f), (x_127 / 10.0f), (x_130 / 10.0f), 1.0f);
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} else {
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const float x_134 = data[5];
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const float x_137 = data[9];
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const float x_140 = data[0];
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x_GLF_color = float4((x_134 / 10.0f), (x_137 / 10.0f), (x_140 / 10.0f), 1.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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