dawn-cmake/test/vk-gl-cts/graphicsfuzz/spv-stable-bubblesort-flag-.../0.spvasm.expected.hlsl

106 lines
2.7 KiB
HLSL

static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_9 : register(b1, space0) {
uint4 x_9[1];
};
cbuffer cbuffer_x_13 : register(b0, space0) {
uint4 x_13[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
bool checkSwap_f1_f1_(inout float a, inout float b) {
bool x_144 = false;
const float x_146 = gl_FragCoord.y;
const float x_148 = asfloat(x_9[0].y);
if ((x_146 < (x_148 / 2.0f))) {
const float x_154 = a;
const float x_155 = b;
x_144 = (x_154 > x_155);
} else {
const float x_157 = a;
const float x_158 = b;
x_144 = (x_157 < x_158);
}
return x_144;
}
void main_1() {
int i = 0;
float data[10] = (float[10])0;
int i_1 = 0;
int j = 0;
bool doSwap = false;
float param = 0.0f;
float param_1 = 0.0f;
float temp = 0.0f;
i = 0;
{
for(; (i < 10); i = (i + 1)) {
const int x_59 = i;
const int x_60 = i;
const float x_64 = asfloat(x_13[0].y);
data[x_59] = (float((10 - x_60)) * x_64);
}
}
i_1 = 0;
{
for(; (i_1 < 9); i_1 = (i_1 + 1)) {
j = 0;
{
for(; (j < 10); j = (j + 1)) {
if ((j < (i_1 + 1))) {
continue;
}
const int x_90 = j;
const float x_92 = data[i_1];
param = x_92;
const float x_94 = data[x_90];
param_1 = x_94;
const bool x_95 = checkSwap_f1_f1_(param, param_1);
doSwap = x_95;
if (doSwap) {
const float x_101 = data[i_1];
temp = x_101;
const int x_102 = i_1;
const float x_105 = data[j];
data[x_102] = x_105;
data[j] = temp;
}
}
}
}
}
const float x_115 = gl_FragCoord.x;
const float x_117 = asfloat(x_9[0].x);
if ((x_115 < (x_117 / 2.0f))) {
const float x_124 = data[0];
const float x_127 = data[5];
const float x_130 = data[9];
x_GLF_color = float4((x_124 / 10.0f), (x_127 / 10.0f), (x_130 / 10.0f), 1.0f);
} else {
const float x_134 = data[5];
const float x_137 = data[9];
const float x_140 = data[0];
x_GLF_color = float4((x_134 / 10.0f), (x_137 / 10.0f), (x_140 / 10.0f), 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}