54 lines
1.0 KiB
Plaintext
54 lines
1.0 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct main_out {
|
|
float4 x_GLF_color_1;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float4 x_GLF_color_1 [[color(0)]];
|
|
};
|
|
|
|
void main_1(thread float4* const tint_symbol_4) {
|
|
bool c1 = false;
|
|
float2 uv = 0.0f;
|
|
int i = 0;
|
|
bool x_37 = false;
|
|
bool x_37_phi = false;
|
|
int x_9_phi = 0;
|
|
float const x_34 = uv.y;
|
|
bool const x_35 = (x_34 < 0.25f);
|
|
c1 = x_35;
|
|
i = 0;
|
|
x_37_phi = x_35;
|
|
x_9_phi = 0;
|
|
while (true) {
|
|
x_37 = x_37_phi;
|
|
int const x_9 = x_9_phi;
|
|
if ((x_9 < 1)) {
|
|
} else {
|
|
break;
|
|
}
|
|
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
|
|
return;
|
|
{
|
|
int const x_7 = i;
|
|
i = (x_7 + 1);
|
|
x_37_phi = false;
|
|
x_9_phi = 0;
|
|
}
|
|
}
|
|
if (x_37) {
|
|
return;
|
|
}
|
|
return;
|
|
}
|
|
|
|
fragment tint_symbol_1 tint_symbol() {
|
|
thread float4 tint_symbol_5 = 0.0f;
|
|
main_1(&(tint_symbol_5));
|
|
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
|
|
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
|
|
return tint_symbol_3;
|
|
}
|
|
|