dawn-cmake/test/bug/tint/744.wgsl.expected.hlsl
Ben Clayton ada560b289 writer/hlsl: Fix continuing block emission
Inline the `continuing` block in the places where `continue` is called.

Simplifies the emission, and fixes emission of `let` statements in the loop.

Also fix random indenting of intrinsic functions.

Fixed: tint:744
Fixed: tint:818
Change-Id: I06994dbc724bc646e0435a1035b00760eaf5f5ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51784
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-05-20 21:31:37 +00:00

42 lines
1.1 KiB
HLSL

struct Uniforms {
uint2 aShape;
uint2 bShape;
uint2 outShape;
};
struct tint_symbol_1 {
uint3 global_id : SV_DispatchThreadID;
};
ConstantBuffer<Uniforms> uniforms : register(b3, space0);
ByteAddressBuffer firstMatrix : register(t0, space0);
ByteAddressBuffer secondMatrix : register(t1, space0);
RWByteAddressBuffer resultMatrix : register(u2, space0);
[numthreads(2, 2, 1)]
void main(tint_symbol_1 tint_symbol) {
const uint3 global_id = tint_symbol.global_id;
const uint2 resultCell = uint2(global_id.y, global_id.x);
const uint dimInner = uniforms.aShape.y;
const uint dimOutter = uniforms.outShape.y;
uint result = 0u;
{
uint i = 0u;
while (true) {
if (!((i < dimInner))) {
break;
}
const uint a = (i + (resultCell.x * dimInner));
const uint b = (resultCell.y + (i * dimOutter));
result = (result + (firstMatrix.Load((4u * a)) * secondMatrix.Load((4u * b))));
{
i = (i + 1u);
}
}
}
const uint index = (resultCell.y + (resultCell.x * dimOutter));
resultMatrix.Store((4u * index), asuint(result));
return;
}