dawn-cmake/test/bug/tint/744.wgsl.expected.wgsl
Ben Clayton ada560b289 writer/hlsl: Fix continuing block emission
Inline the `continuing` block in the places where `continue` is called.

Simplifies the emission, and fixes emission of `let` statements in the loop.

Also fix random indenting of intrinsic functions.

Fixed: tint:744
Fixed: tint:818
Change-Id: I06994dbc724bc646e0435a1035b00760eaf5f5ab
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/51784
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-05-20 21:31:37 +00:00

45 lines
1.2 KiB
WebGPU Shading Language

[[block]]
struct Uniforms {
aShape : vec2<u32>;
bShape : vec2<u32>;
outShape : vec2<u32>;
};
[[block]]
struct Matrix {
numbers : array<u32>;
};
[[group(0), binding(0)]] var<storage> firstMatrix : [[access(read)]] Matrix;
[[group(0), binding(1)]] var<storage> secondMatrix : [[access(read)]] Matrix;
[[group(0), binding(2)]] var<storage> resultMatrix : [[access(write)]] Matrix;
[[group(0), binding(3)]] var<uniform> uniforms : Uniforms;
[[stage(compute), workgroup_size(2, 2, 1)]]
fn main([[builtin(global_invocation_id)]] global_id : vec3<u32>) {
let resultCell : vec2<u32> = vec2<u32>(global_id.y, global_id.x);
let dimInner : u32 = uniforms.aShape.y;
let dimOutter : u32 = uniforms.outShape.y;
var result : u32 = 0u;
{
var i : u32 = 0u;
loop {
if (!((i < dimInner))) {
break;
}
let a : u32 = (i + (resultCell.x * dimInner));
let b : u32 = (resultCell.y + (i * dimOutter));
result = (result + (firstMatrix.numbers[a] * secondMatrix.numbers[b]));
continuing {
i = (i + 1u);
}
}
}
let index : u32 = (resultCell.y + (resultCell.x * dimOutter));
resultMatrix.numbers[index] = result;
}