dawn-cmake/test/samples/triangle.wgsl
James Price a7a23eaa9e test: Fix type of vertex_index builtin
This should be a u32, but we are missing validation rules for builtin
types (opened crbug.com/tint/861 for this). This meant that we were
generating invalid HLSL for this test.

Change-Id: Ib2189d98e5e515e41374372c0f8963df04eb1b01
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53001
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-06-02 20:53:14 +00:00

32 lines
1.0 KiB
WebGPU Shading Language

// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Vertex shader
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>(0.5, -0.5));
[[stage(vertex)]]
fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32)
-> [[builtin(position)]] vec4<f32> {
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}
// Fragment shader
[[stage(fragment)]]
fn frag_main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}