dawn-cmake/test/samples/triangle.wgsl.expected.hlsl
James Price a7a23eaa9e test: Fix type of vertex_index builtin
This should be a u32, but we are missing validation rules for builtin
types (opened crbug.com/tint/861 for this). This meant that we were
generating invalid HLSL for this test.

Change-Id: Ib2189d98e5e515e41374372c0f8963df04eb1b01
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53001
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-06-02 20:53:14 +00:00

23 lines
602 B
HLSL

struct tint_symbol_1 {
uint VertexIndex : SV_VertexID;
};
struct tint_symbol_2 {
float4 value : SV_Position;
};
struct tint_symbol_3 {
float4 value : SV_Target0;
};
static const float2 pos[3] = {float2(0.0f, 0.5f), float2(-0.5f, -0.5f), float2(0.5f, -0.5f)};
tint_symbol_2 vtx_main(tint_symbol_1 tint_symbol) {
const uint VertexIndex = tint_symbol.VertexIndex;
const tint_symbol_2 tint_symbol_4 = {float4(pos[VertexIndex], 0.0f, 1.0f)};
return tint_symbol_4;
}
tint_symbol_3 frag_main() {
const tint_symbol_3 tint_symbol_5 = {float4(1.0f, 0.0f, 0.0f, 1.0f)};
return tint_symbol_5;
}