dawn-cmake/test/samples/triangle.wgsl.expected.wgsl
James Price a7a23eaa9e test: Fix type of vertex_index builtin
This should be a u32, but we are missing validation rules for builtin
types (opened crbug.com/tint/861 for this). This meant that we were
generating invalid HLSL for this test.

Change-Id: Ib2189d98e5e515e41374372c0f8963df04eb1b01
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53001
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
2021-06-02 20:53:14 +00:00

12 lines
391 B
WebGPU Shading Language

let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(vec2<f32>(0.0, 0.5), vec2<f32>(-0.5, -0.5), vec2<f32>(0.5, -0.5));
[[stage(vertex)]]
fn vtx_main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}
[[stage(fragment)]]
fn frag_main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}