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This provides much more complete coverage than what we have in the unit tests. We now test: - All builtins, for all stages, both struct and non-struct - Multiple location attributes for vertex and fragment stages, both struct and non-struct - Mixing builtins and location attributes, whilst mixing struct and non-struct - A few "interesting" cases of IO structs being shared between different functions, stages, and with an SSBO variable There are 7 skipped tests for MSL due to two different MSL bugs which will be fixed in upcoming patches. Change-Id: I8b802591762c8ff018e01bf37838551e353162b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com>
18 lines
667 B
HLSL
18 lines
667 B
HLSL
struct tint_symbol_1 {
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uint3 local_invocation_id : SV_GroupThreadID;
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uint local_invocation_index : SV_GroupIndex;
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uint3 global_invocation_id : SV_DispatchThreadID;
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uint3 workgroup_id : SV_GroupID;
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};
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[numthreads(1, 1, 1)]
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void main(tint_symbol_1 tint_symbol) {
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const uint3 local_invocation_id = tint_symbol.local_invocation_id;
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const uint local_invocation_index = tint_symbol.local_invocation_index;
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const uint3 global_invocation_id = tint_symbol.global_invocation_id;
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const uint3 workgroup_id = tint_symbol.workgroup_id;
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const uint foo = (((local_invocation_id.x + local_invocation_index) + global_invocation_id.x) + workgroup_id.x);
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return;
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}
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