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This provides much more complete coverage than what we have in the unit tests. We now test: - All builtins, for all stages, both struct and non-struct - Multiple location attributes for vertex and fragment stages, both struct and non-struct - Mixing builtins and location attributes, whilst mixing struct and non-struct - A few "interesting" cases of IO structs being shared between different functions, stages, and with an SSBO variable There are 7 skipped tests for MSL due to two different MSL bugs which will be fixed in upcoming patches. Change-Id: I8b802591762c8ff018e01bf37838551e353162b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com>
37 lines
702 B
Plaintext
37 lines
702 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_symbol {
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int value [[color(0)]];
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};
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struct tint_symbol_1 {
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uint value [[color(1)]];
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};
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struct tint_symbol_2 {
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float value [[color(2)]];
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};
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struct tint_symbol_3 {
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float4 value [[color(3)]];
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};
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fragment tint_symbol main0() {
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tint_symbol const tint_symbol_4 = {1};
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return tint_symbol_4;
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}
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fragment tint_symbol_1 main1() {
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tint_symbol_1 const tint_symbol_5 = {1u};
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return tint_symbol_5;
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}
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fragment tint_symbol_2 main2() {
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tint_symbol_2 const tint_symbol_6 = {1.0f};
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return tint_symbol_6;
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}
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fragment tint_symbol_3 main3() {
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tint_symbol_3 const tint_symbol_7 = {float4(1.0f, 2.0f, 3.0f, 4.0f)};
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return tint_symbol_7;
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}
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