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This provides much more complete coverage than what we have in the unit tests. We now test: - All builtins, for all stages, both struct and non-struct - Multiple location attributes for vertex and fragment stages, both struct and non-struct - Mixing builtins and location attributes, whilst mixing struct and non-struct - A few "interesting" cases of IO structs being shared between different functions, stages, and with an SSBO variable There are 7 skipped tests for MSL due to two different MSL bugs which will be fixed in upcoming patches. Change-Id: I8b802591762c8ff018e01bf37838551e353162b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com>
22 lines
320 B
Plaintext
22 lines
320 B
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct VertexOutput {
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float4 pos;
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int loc0;
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};
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VertexOutput foo(float x) {
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VertexOutput const tint_symbol = {float4(x, x, x, 1.0f), 42};
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return tint_symbol;
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}
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VertexOutput vert_main1() {
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return foo(0.5f);
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}
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VertexOutput vert_main2() {
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return foo(0.25f);
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}
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