mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-13 19:01:24 +00:00
This provides much more complete coverage than what we have in the unit tests. We now test: - All builtins, for all stages, both struct and non-struct - Multiple location attributes for vertex and fragment stages, both struct and non-struct - Mixing builtins and location attributes, whilst mixing struct and non-struct - A few "interesting" cases of IO structs being shared between different functions, stages, and with an SSBO variable There are 7 skipped tests for MSL due to two different MSL bugs which will be fixed in upcoming patches. Change-Id: I8b802591762c8ff018e01bf37838551e353162b1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53120 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com>
29 lines
657 B
HLSL
29 lines
657 B
HLSL
struct S {
|
|
float f;
|
|
uint u;
|
|
float4 v;
|
|
};
|
|
struct tint_symbol_1 {
|
|
float f : TEXCOORD0;
|
|
uint u : TEXCOORD1;
|
|
float4 v : SV_Position;
|
|
};
|
|
|
|
RWByteAddressBuffer output : register(u0, space0);
|
|
|
|
void tint_symbol_5(RWByteAddressBuffer buffer, uint offset, S value) {
|
|
buffer.Store((offset + 0u), asuint(value.f));
|
|
buffer.Store((offset + 4u), asuint(value.u));
|
|
buffer.Store4((offset + 128u), asuint(value.v));
|
|
}
|
|
|
|
void frag_main(tint_symbol_1 tint_symbol) {
|
|
const S input = {tint_symbol.f, tint_symbol.u, tint_symbol.v};
|
|
const float f = input.f;
|
|
const uint u = input.u;
|
|
const float4 v = input.v;
|
|
tint_symbol_5(output, 0u, input);
|
|
return;
|
|
}
|
|
|