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Previously Format::Type was used instead of wgpu::TextureComponentType so that ::Other could server as a tag value. This was confusing and almost the single use of ::Other. In a follow-up CL the format baseType is changed to be a per-aspect value, and Format::Type. This CL is a self-contained step in that direction. Bug: dawn:527 Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// This file contains utilities to convert from-to spirv.hpp datatypes without polluting other
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// headers with spirv.hpp
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#ifndef DAWNNATIVE_SPIRV_UTILS_H_
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#define DAWNNATIVE_SPIRV_UTILS_H_
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#include "dawn_native/Format.h"
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#include "dawn_native/PerStage.h"
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#include "dawn_native/dawn_platform.h"
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#include <spirv_cross.hpp>
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namespace dawn_native {
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// Returns the spirv_cross equivalent for this shader stage and vice-versa.
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spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage);
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SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model);
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// Returns the texture view dimension for corresponding to (dim, arrayed).
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wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed);
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// Returns the texture format corresponding to format.
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wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format);
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// Returns the format "component type" corresponding to the SPIRV base type.
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wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
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spirv_cross::SPIRType::BaseType spirvBaseType);
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} // namespace dawn_native
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#endif // DAWNNATIVE_SPIRV_UTILS_H_
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