dawn-cmake/src/dawn_native/SpirvUtils.h
Corentin Wallez 5931c0ac3b ShaderModule: Don't use Format::Type for reflection.
Previously Format::Type was used instead of wgpu::TextureComponentType
so that ::Other could server as a tag value. This was confusing and
almost the single use of ::Other.

In a follow-up CL the format baseType is changed to be a per-aspect
value, and Format::Type. This CL is a self-contained step in that
direction.

Bug: dawn:527

Change-Id: Ida834087f45a8fca17670ffe8ebd4d5c4f1cd423
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/30102
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-10-15 13:51:33 +00:00

46 lines
1.7 KiB
C++

// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This file contains utilities to convert from-to spirv.hpp datatypes without polluting other
// headers with spirv.hpp
#ifndef DAWNNATIVE_SPIRV_UTILS_H_
#define DAWNNATIVE_SPIRV_UTILS_H_
#include "dawn_native/Format.h"
#include "dawn_native/PerStage.h"
#include "dawn_native/dawn_platform.h"
#include <spirv_cross.hpp>
namespace dawn_native {
// Returns the spirv_cross equivalent for this shader stage and vice-versa.
spv::ExecutionModel ShaderStageToExecutionModel(SingleShaderStage stage);
SingleShaderStage ExecutionModelToShaderStage(spv::ExecutionModel model);
// Returns the texture view dimension for corresponding to (dim, arrayed).
wgpu::TextureViewDimension SpirvDimToTextureViewDimension(spv::Dim dim, bool arrayed);
// Returns the texture format corresponding to format.
wgpu::TextureFormat SpirvImageFormatToTextureFormat(spv::ImageFormat format);
// Returns the format "component type" corresponding to the SPIRV base type.
wgpu::TextureComponentType SpirvBaseTypeToTextureComponentType(
spirv_cross::SPIRType::BaseType spirvBaseType);
} // namespace dawn_native
#endif // DAWNNATIVE_SPIRV_UTILS_H_