CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison bbabda3590 Fix Storage Buffers in WGSL tests & examples
Converts var<storage_buffer> to var<storage>

Adds in [[access(read_write)]] when no access qualifier was supplied.

BUG=dawn:699

Change-Id: I9da95366d0bb8734f1d134ee2dc764a7c16ef0cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45300
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-03-18 17:20:48 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs Vulkan: use VK_EXT_debug_utils instead of deprecated extensions. 2021-01-20 19:19:08 +00:00
examples Fix Storage Buffers in WGSL tests & examples 2021-03-18 17:20:48 +00:00
generator dawn_wire: Move BufferConsumer to it's own file. Unify WIRE_TRY 2021-02-25 20:21:25 +00:00
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src Fix Storage Buffers in WGSL tests & examples 2021-03-18 17:20:48 +00:00
third_party CMake fix 2021-03-11 16:27:00 +00:00
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README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 1) 2021-03-17 17:05:50 +00:00
dawn_wire.json Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture. 2021-03-04 18:13:45 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.