dawn-cmake/CMakeLists.txt
Ben Clayton affb7a3ab9 dawn_node: Begin working on the CMake rules
This is enough to compile the interop code. This doesn't do anything as we need to emit the NodeJS module entry point, and actually hook up the interop to the Dawn bindings.
This comes next.

Bug: dawn:1123
Change-Id: I754b4bcb0532c8446031622d8e8e64e2faaff585
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/64903
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2021-09-28 11:14:42 +00:00

250 lines
9.9 KiB
CMake

# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
cmake_minimum_required(VERSION 3.10)
# When upgrading to CMake 3.11 we can remove DAWN_DUMMY_FILE because source-less add_library
# becomes available.
# When upgrading to CMake 3.12 we should add CONFIGURE_DEPENDS to DawnGenerator to rerun CMake in
# case any of the generator files changes. We should also remove the CACHE "" FORCE stuff to
# override options in third_party dependencies. We can also add the HOMEPAGE_URL
# entry to the project `HOMEPAGE_URL "https://dawn.googlesource.com/dawn"`
project(
Dawn
DESCRIPTION "Dawn, a WebGPU implementation"
LANGUAGES C CXX
)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if(NOT CMAKE_BUILD_TYPE)
message(WARNING "CMAKE_BUILD_TYPE not set, forcing it to Debug")
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING
"Build type (Debug, Release, RelWithDebInfo, MinSizeRel)" FORCE)
endif()
set(DAWN_BUILD_GEN_DIR "${Dawn_BINARY_DIR}/gen")
set(DAWN_GENERATOR_DIR "${Dawn_SOURCE_DIR}/generator")
set(DAWN_SRC_DIR "${Dawn_SOURCE_DIR}/src")
set(DAWN_INCLUDE_DIR "${DAWN_SRC_DIR}/include")
set(DAWN_TEMPLATE_DIR "${DAWN_GENERATOR_DIR}/templates")
set(DAWN_DUMMY_FILE "${DAWN_SRC_DIR}/Dummy.cpp")
################################################################################
# Configuration options
################################################################################
# option_if_not_defined(name description default)
# Behaves like:
# option(name description default)
# If a variable is not already defined with the given name, otherwise the
# function does nothing.
# Simplifies customization by projects that use Dawn as a dependency.
function (option_if_not_defined name description default)
if(NOT DEFINED ${name})
option(${name} ${description} ${default})
endif()
endfunction()
# set_if_not_defined(name value description)
# Behaves like:
# set(${name} ${value} CACHE STRING ${description})
# If a variable is not already defined with the given name, otherwise the
# function does nothing.
# Simplifies customization by projects that use Dawn as a dependency.
function (set_if_not_defined name value description)
if(NOT DEFINED ${name})
set(${name} ${value} CACHE STRING ${description})
endif()
endfunction()
# Default values for the backend-enabling options
set(ENABLE_D3D12 OFF)
set(ENABLE_METAL OFF)
set(ENABLE_OPENGLES OFF)
set(ENABLE_DESKTOP_GL OFF)
set(ENABLE_VULKAN OFF)
set(USE_X11 OFF)
set(BUILD_EXAMPLE OFF)
if (WIN32)
set(ENABLE_D3D12 ON)
if (NOT WINDOWS_STORE)
# Enable Vulkan in win32 compilation only
# since UWP only supports d3d
set(ENABLE_VULKAN ON)
endif()
elseif(APPLE)
set(ENABLE_METAL ON)
elseif(UNIX)
set(ENABLE_OPENGLES ON)
set(ENABLE_DESKTOP_GL ON)
set(ENABLE_VULKAN ON)
set(USE_X11 ON)
endif()
# GLFW is not supported in UWP
if((WIN32 AND NOT WINDOWS_STORE) OR UNIX)
set(DAWN_SUPPORTS_GLFW_FOR_WINDOWING ON)
endif()
# Current examples are depend on GLFW
if (DAWN_SUPPORTS_GLFW_FOR_WINDOWING)
set(BUILD_EXAMPLE ON)
endif()
option_if_not_defined(DAWN_ENABLE_D3D12 "Enable compilation of the D3D12 backend" ${ENABLE_D3D12})
option_if_not_defined(DAWN_ENABLE_METAL "Enable compilation of the Metal backend" ${ENABLE_METAL})
option_if_not_defined(DAWN_ENABLE_NULL "Enable compilation of the Null backend" ON)
option_if_not_defined(DAWN_ENABLE_DESKTOP_GL "Enable compilation of the OpenGL backend" ${ENABLE_DESKTOP_GL})
option_if_not_defined(DAWN_ENABLE_OPENGLES "Enable compilation of the OpenGL ES backend" ${ENABLE_OPENGLES})
option_if_not_defined(DAWN_ENABLE_VULKAN "Enable compilation of the Vulkan backend" ${ENABLE_VULKAN})
option_if_not_defined(DAWN_ALWAYS_ASSERT "Enable assertions on all build types" OFF)
option_if_not_defined(DAWN_USE_X11 "Enable support for X11 surface" ${USE_X11})
option_if_not_defined(DAWN_BUILD_EXAMPLES "Enables building Dawn's exmaples" ${BUILD_EXAMPLE})
option_if_not_defined(DAWN_BUILD_NODE_BINDINGS "Enables building Dawn's NodeJS bindings" OFF)
option_if_not_defined(DAWN_ENABLE_PIC "Build with Position-Independent-Code enabled" OFF)
set_if_not_defined(DAWN_THIRD_PARTY_DIR "${Dawn_SOURCE_DIR}/third_party" "Directory in which to find third-party dependencies.")
# Recommended setting for compability with future abseil releases.
set(ABSL_PROPAGATE_CXX_STD ON)
set_if_not_defined(DAWN_ABSEIL_DIR "${DAWN_THIRD_PARTY_DIR}/abseil-cpp" "Directory in which to find Abseil")
set_if_not_defined(DAWN_GLFW_DIR "${DAWN_THIRD_PARTY_DIR}/glfw" "Directory in which to find GLFW")
set_if_not_defined(DAWN_GLM_DIR "${DAWN_THIRD_PARTY_DIR}/glm" "Directory in which to find GLM")
set_if_not_defined(DAWN_JINJA2_DIR "${DAWN_THIRD_PARTY_DIR}/jinja2" "Directory in which to find Jinja2")
set_if_not_defined(DAWN_SPIRV_CROSS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-deps/spirv-cross/src" "Directory in which to find SPIRV-Cross")
set_if_not_defined(DAWN_SPIRV_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-deps/spirv-headers/src" "Directory in which to find SPIRV-Headers")
set_if_not_defined(DAWN_SPIRV_TOOLS_DIR "${DAWN_THIRD_PARTY_DIR}/vulkan-deps/spirv-tools/src" "Directory in which to find SPIRV-Tools")
set_if_not_defined(DAWN_TINT_DIR "${DAWN_THIRD_PARTY_DIR}/tint" "Directory in which to find Tint")
# Dependencies for DAWN_BUILD_NODE_BINDINGS
set_if_not_defined(NODE_ADDON_API_DIR "${DAWN_THIRD_PARTY_DIR}/node-addon-api" "Directory in which to find node-addon-api")
set_if_not_defined(NODE_API_HEADERS_DIR "${DAWN_THIRD_PARTY_DIR}/node-api-headers/include" "Directory in which to find node-api-headers")
set_if_not_defined(WEBGPU_IDL_PATH "${DAWN_THIRD_PARTY_DIR}/gpuweb/webgpu.idl" "Path to the webgpu.idl definition file")
# Much of the backend code is shared among desktop OpenGL and OpenGL ES
if (${DAWN_ENABLE_DESKTOP_GL} OR ${DAWN_ENABLE_OPENGLES})
set(DAWN_ENABLE_OPENGL ON)
endif()
# OpenGL backend requires SPIRV-Cross
set(DAWN_REQUIRES_SPIRV_CROSS OFF)
if (DAWN_ENABLE_OPENGL)
set(DAWN_REQUIRES_SPIRV_CROSS ON)
endif()
if(DAWN_ENABLE_PIC)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
################################################################################
# Dawn's public and internal "configs"
################################################################################
# The public config contains only the include paths for the Dawn headers.
add_library(dawn_public_config INTERFACE)
target_include_directories(dawn_public_config INTERFACE
"${DAWN_SRC_DIR}/include"
"${DAWN_BUILD_GEN_DIR}/src/include"
)
# The internal config conatins additional path but includes the dawn_public_config include paths
add_library(dawn_internal_config INTERFACE)
target_include_directories(dawn_internal_config INTERFACE
"${DAWN_SRC_DIR}"
"${DAWN_BUILD_GEN_DIR}/src"
)
target_link_libraries(dawn_internal_config INTERFACE dawn_public_config)
# Compile definitions for the internal config
if (DAWN_ALWAYS_ASSERT OR $<CONFIG:Debug>)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_ASSERTS")
endif()
if (DAWN_ENABLE_D3D12)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_D3D12")
endif()
if (DAWN_ENABLE_METAL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_METAL")
endif()
if (DAWN_ENABLE_NULL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_NULL")
endif()
if (DAWN_ENABLE_DESKTOP_GL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_DESKTOP_GL")
endif()
if (DAWN_ENABLE_OPENGLES)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGLES")
endif()
if (DAWN_ENABLE_OPENGL)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_OPENGL")
endif()
if (DAWN_ENABLE_VULKAN)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_ENABLE_BACKEND_VULKAN")
endif()
if (DAWN_USE_X11)
target_compile_definitions(dawn_internal_config INTERFACE "DAWN_USE_X11")
endif()
if (WIN32)
target_compile_definitions(dawn_internal_config INTERFACE "NOMINMAX" "WIN32_LEAN_AND_MEAN")
endif()
set(CMAKE_CXX_STANDARD "14")
################################################################################
# Run on all subdirectories
################################################################################
add_subdirectory(third_party)
add_subdirectory(src/common)
add_subdirectory(generator)
add_subdirectory(src/dawn)
add_subdirectory(src/dawn_platform)
add_subdirectory(src/dawn_native)
add_subdirectory(src/dawn_wire)
# TODO(dawn:269): Remove once the implementation-based swapchains are removed.
add_subdirectory(src/utils)
if (DAWN_BUILD_EXAMPLES)
#TODO(dawn:269): Add this once implementation-based swapchains are removed.
#add_subdirectory(src/utils)
add_subdirectory(examples)
endif()
if (DAWN_BUILD_NODE_BINDINGS)
set(NODE_BINDING_DEPS
${NODE_ADDON_API_DIR}
${NODE_API_HEADERS_DIR}
${WEBGPU_IDL_PATH}
)
foreach(DEP ${NODE_BINDING_DEPS})
if (NOT EXISTS ${DEP})
message(FATAL_ERROR
"DAWN_BUILD_NODE_BINDINGS requires missing dependency '${DEP}'\n"
"Try running:\n"
"gclient sync --gclientfile=scripts/standalone-with-node.gclient"
)
endif()
endforeach()
if (NOT CMAKE_POSITION_INDEPENDENT_CODE)
message(FATAL_ERROR "DAWN_BUILD_NODE_BINDINGS requires building with DAWN_ENABLE_PIC")
endif()
add_subdirectory(src/dawn_node)
endif()