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This reverts commit 11d09f2fe7c006b78f7319e876e4ced43f0c1a60. Reason for revert: Failing roll of Tint to Dawn: https://dawn-review.googlesource.com/c/dawn/+/70100 Original change's description: > HLSL: force FXC to never unroll loops > > Emit the "[loop]" attribute on "for" and "while" so that FXC does not > attempt to unroll them. This is to work around an FXC bug where it fails > to unroll loops with gradient operations. > > FXC ostensibly unrolls such loops because gradient operations require > uniform control flow, and loops that have varying iterations may > possibly not be uniform. Tint will eventually validate that control flow > is indeed uniform, so forcing FXC to avoid unrolling in these cases > should be fine. > > Bug: tint:1112 > Change-Id: I10077f8b62fbbb230a0003f3864c75a8fe0e1d18 > Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69880 > Kokoro: Kokoro <noreply+kokoro@google.com> > Reviewed-by: Ben Clayton <bclayton@google.com> > Commit-Queue: Antonio Maiorano <amaiorano@google.com> # Not skipping CQ checks because original CL landed > 1 day ago. Bug: tint:1112 Change-Id: I8e8f3c0abfa6e6bc5d0e67af9428a46ef867d5c1 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/70540 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
30 lines
680 B
HLSL
30 lines
680 B
HLSL
ByteAddressBuffer sspp962805860buildInformation : register(t2, space0);
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typedef int tint_symbol_ret[6];
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tint_symbol_ret tint_symbol(ByteAddressBuffer buffer, uint offset) {
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int arr[6] = (int[6])0;
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{
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for(uint i = 0u; (i < 6u); i = (i + 1u)) {
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arr[i] = asint(buffer.Load((offset + (i * 4u))));
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}
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}
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return arr;
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}
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void main_1() {
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int orientation[6] = (int[6])0;
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const int x_23[6] = tint_symbol(sspp962805860buildInformation, 36u);
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orientation[0] = x_23[0u];
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orientation[1] = x_23[1u];
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orientation[2] = x_23[2u];
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orientation[3] = x_23[3u];
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orientation[4] = x_23[4u];
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orientation[5] = x_23[5u];
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return;
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}
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void main() {
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main_1();
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return;
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}
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