dawn-cmake/test/tint/expressions/binary/mul/mat3x2-vec3/f32.wgsl.expected.spvasm

51 lines
2.0 KiB
Plaintext

SKIP: FAILED
; SPIR-V
; Version: 1.3
; Generator: Google Tint Compiler; 0
; Bound: 22
; Schema: 0
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpName %S "S"
OpMemberName %S 0 "matrix"
OpMemberName %S 1 "vector"
OpName %data "data"
OpName %main "main"
OpDecorate %S Block
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 0 ColMajor
OpMemberDecorate %S 0 MatrixStride 8
OpMemberDecorate %S 1 Offset 32
OpDecorate %data NonWritable
OpDecorate %data DescriptorSet 0
OpDecorate %data Binding 0
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %mat3v2float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%data = OpVariable %_ptr_Uniform_S Uniform
%void = OpTypeVoid
%8 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Uniform_mat3v2float = OpTypePointer Uniform %mat3v2float
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_v3float = OpTypePointer Uniform %v3float
%main = OpFunction %void None %8
%11 = OpLabel
%15 = OpAccessChain %_ptr_Uniform_mat3v2float %data %uint_0
%16 = OpLoad %mat3v2float %15
%19 = OpAccessChain %_ptr_Uniform_v3float %data %uint_1
%20 = OpLoad %v3float %19
%21 = OpMatrixTimesVector %v2float %16 %20
OpReturn
OpFunctionEnd
1:1: Structure id 3 decorated as Block for variable in Uniform storage class must follow relaxed uniform buffer layout rules: member 0 is a matrix with stride 8 not satisfying alignment to 16
%S = OpTypeStruct %mat3v2float %v3float