dawn-cmake/src/tint/sem/multisampled_texture.h
dan sinclair 41e4d9a34c Consistent formatting for Dawn/Tint.
This CL updates the clang format files to have a single shared format
between Dawn and Tint. The major changes are tabs are 4 spaces, lines
are 100 columns and namespaces are not indented.

Bug: dawn:1339
Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-05-01 14:40:55 +00:00

57 lines
1.9 KiB
C++

// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_TINT_SEM_MULTISAMPLED_TEXTURE_H_
#define SRC_TINT_SEM_MULTISAMPLED_TEXTURE_H_
#include <string>
#include "src/tint/sem/texture.h"
namespace tint::sem {
/// A multisampled texture type.
class MultisampledTexture final : public Castable<MultisampledTexture, Texture> {
public:
/// Constructor
/// @param dim the dimensionality of the texture
/// @param type the data type of the multisampled texture
MultisampledTexture(ast::TextureDimension dim, const Type* type);
/// Move constructor
MultisampledTexture(MultisampledTexture&&);
~MultisampledTexture() override;
/// @returns a hash of the type.
size_t Hash() const override;
/// @param other the other type to compare against
/// @returns true if the this type is equal to the given type
bool Equals(const Type& other) const override;
/// @returns the subtype of the sampled texture
const Type* type() const { return type_; }
/// @param symbols the program's symbol table
/// @returns the name for this type that closely resembles how it would be
/// declared in WGSL.
std::string FriendlyName(const SymbolTable& symbols) const override;
private:
const Type* const type_;
};
} // namespace tint::sem
#endif // SRC_TINT_SEM_MULTISAMPLED_TEXTURE_H_