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docs/ -> docs/tint/ fuzzers/ -> src/tint/fuzzers/ samples/ -> src/tint/cmd/ src/ -> src/tint/ test/ -> test/tint/ BUG=tint:1418,tint:1433 Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
15 lines
397 B
WebGPU Shading Language
15 lines
397 B
WebGPU Shading Language
struct FragmentInputs {
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@builtin(position) position : vec4<f32>;
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@builtin(front_facing) front_facing : bool;
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@builtin(sample_index) sample_index : u32;
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@builtin(sample_mask) sample_mask : u32;
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};
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@stage(fragment)
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fn main(inputs : FragmentInputs) {
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if (inputs.front_facing) {
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let foo : vec4<f32> = inputs.position;
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let bar : u32 = inputs.sample_index + inputs.sample_mask;
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}
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}
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