dawn-cmake/test/tint/shader_io/fragment_input_builtins_struct.wgsl
Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

15 lines
397 B
WebGPU Shading Language

struct FragmentInputs {
@builtin(position) position : vec4<f32>;
@builtin(front_facing) front_facing : bool;
@builtin(sample_index) sample_index : u32;
@builtin(sample_mask) sample_mask : u32;
};
@stage(fragment)
fn main(inputs : FragmentInputs) {
if (inputs.front_facing) {
let foo : vec4<f32> = inputs.position;
let bar : u32 = inputs.sample_index + inputs.sample_mask;
}
}