Ryan Harrison dbc13af287 tint->dawn: Shuffle source tree in preperation of merging repos
docs/    -> docs/tint/
fuzzers/ -> src/tint/fuzzers/
samples/ -> src/tint/cmd/
src/     -> src/tint/
test/    -> test/tint/

BUG=tint:1418,tint:1433

Change-Id: Id2aa79f989aef3245b80ef4aa37a27ff16cd700b
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80482
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2022-02-21 15:19:07 +00:00

45 lines
1.0 KiB
WebGPU Shading Language

type Arr = @stride(16) array<i32, 3>;
struct buf0 {
x_GLF_uniform_int_values : Arr;
};
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : i32;
let x_26 : i32 = x_6.x_GLF_uniform_int_values[0];
a = x_26;
let x_28 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_29 : f32 = f32(x_28);
x_GLF_color = vec4<f32>(x_29, x_29, x_29, x_29);
loop {
let x_36 : i32 = x_6.x_GLF_uniform_int_values[2];
let x_37 : i32 = a;
if (((x_36 == x_37) != true)) {
} else {
break;
}
let x_42 : i32 = x_6.x_GLF_uniform_int_values[0];
let x_45 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_48 : i32 = x_6.x_GLF_uniform_int_values[1];
let x_51 : i32 = x_6.x_GLF_uniform_int_values[0];
x_GLF_color = vec4<f32>(f32(x_42), f32(x_45), f32(x_48), f32(x_51));
break;
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>;
};
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}