dawn-cmake/src/backend/Texture.cpp

243 lines
7.4 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "backend/Texture.h"
#include "backend/Device.h"
namespace backend {
size_t TextureFormatPixelSize(nxt::TextureFormat format) {
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return 4;
}
}
// TextureBase
TextureBase::TextureBase(TextureBuilder* builder)
: device(builder->device), dimension(builder->dimension), format(builder->format), width(builder->width),
height(builder->height), depth(builder->depth), numMipLevels(builder->numMipLevels),
allowedUsage(builder->allowedUsage), currentUsage(builder->currentUsage) {
}
DeviceBase* TextureBase::GetDevice() {
return device;
}
nxt::TextureDimension TextureBase::GetDimension() const {
return dimension;
}
nxt::TextureFormat TextureBase::GetFormat() const {
return format;
}
uint32_t TextureBase::GetWidth() const {
return width;
}
uint32_t TextureBase::GetHeight() const {
return height;
}
uint32_t TextureBase::GetDepth() const {
return depth;
}
uint32_t TextureBase::GetNumMipLevels() const {
return numMipLevels;
}
nxt::TextureUsageBit TextureBase::GetAllowedUsage() const {
return allowedUsage;
}
nxt::TextureUsageBit TextureBase::GetUsage() const {
return currentUsage;
}
TextureViewBuilder* TextureBase::CreateTextureViewBuilder() {
return new TextureViewBuilder(device, this);
}
bool TextureBase::IsFrozen() const {
return frozen;
}
bool TextureBase::HasFrozenUsage(nxt::TextureUsageBit usage) const {
return frozen && (usage & allowedUsage);
}
bool TextureBase::IsUsagePossible(nxt::TextureUsageBit allowedUsage, nxt::TextureUsageBit usage) {
bool allowed = (usage & allowedUsage) == usage;
bool singleUse = nxt::HasZeroOrOneBits(usage);
return allowed && singleUse;
}
bool TextureBase::IsTransitionPossible(nxt::TextureUsageBit usage) const {
if (frozen) {
return false;
}
return IsUsagePossible(allowedUsage, usage);
}
void TextureBase::UpdateUsageInternal(nxt::TextureUsageBit usage) {
assert(IsTransitionPossible(usage));
currentUsage = usage;
}
bool TextureBase::IsDepthFormat(nxt::TextureFormat format) {
switch (format) {
case nxt::TextureFormat::R8G8B8A8Unorm:
return false;
}
}
void TextureBase::TransitionUsage(nxt::TextureUsageBit usage) {
if (!IsTransitionPossible(usage)) {
device->HandleError("Texture frozen or usage not allowed");
return;
}
TransitionUsageImpl(currentUsage, usage);
currentUsage = usage;
}
void TextureBase::FreezeUsage(nxt::TextureUsageBit usage) {
if (!IsTransitionPossible(usage)) {
device->HandleError("Texture frozen or usage not allowed");
return;
}
allowedUsage = usage;
TransitionUsageImpl(currentUsage, usage);
currentUsage = usage;
frozen = true;
}
// TextureBuilder
enum TextureSetProperties {
TEXTURE_PROPERTY_DIMENSION = 0x1,
TEXTURE_PROPERTY_EXTENT = 0x2,
TEXTURE_PROPERTY_FORMAT = 0x4,
TEXTURE_PROPERTY_MIP_LEVELS = 0x8,
TEXTURE_PROPERTY_ALLOWED_USAGE = 0x10,
TEXTURE_PROPERTY_INITIAL_USAGE = 0x20,
};
TextureBuilder::TextureBuilder(DeviceBase* device)
: Builder(device) {
}
TextureBase* TextureBuilder::GetResultImpl() {
constexpr int allProperties = TEXTURE_PROPERTY_DIMENSION | TEXTURE_PROPERTY_EXTENT |
TEXTURE_PROPERTY_FORMAT | TEXTURE_PROPERTY_MIP_LEVELS | TEXTURE_PROPERTY_ALLOWED_USAGE;
if ((propertiesSet & allProperties) != allProperties) {
HandleError("Texture missing properties");
return nullptr;
}
if (!TextureBase::IsUsagePossible(allowedUsage, currentUsage)) {
HandleError("Initial texture usage is not allowed");
return nullptr;
}
// TODO(cwallez@chromium.org): check stuff based on the dimension
return device->CreateTexture(this);
}
void TextureBuilder::SetDimension(nxt::TextureDimension dimension) {
if ((propertiesSet & TEXTURE_PROPERTY_DIMENSION) != 0) {
HandleError("Texture dimension property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_DIMENSION;
this->dimension = dimension;
}
void TextureBuilder::SetExtent(uint32_t width, uint32_t height, uint32_t depth) {
if ((propertiesSet & TEXTURE_PROPERTY_EXTENT) != 0) {
HandleError("Texture extent property set multiple times");
return;
}
if (width == 0 || height == 0 || depth == 0) {
HandleError("Cannot create an empty texture");
return;
}
propertiesSet |= TEXTURE_PROPERTY_EXTENT;
this->width = width;
this->height = height;
this->depth = depth;
}
void TextureBuilder::SetFormat(nxt::TextureFormat format) {
if ((propertiesSet & TEXTURE_PROPERTY_FORMAT) != 0) {
HandleError("Texture format property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_FORMAT;
this->format = format;
}
void TextureBuilder::SetMipLevels(uint32_t numMipLevels) {
if ((propertiesSet & TEXTURE_PROPERTY_MIP_LEVELS) != 0) {
HandleError("Texture mip levels property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_MIP_LEVELS;
this->numMipLevels = numMipLevels;
}
void TextureBuilder::SetAllowedUsage(nxt::TextureUsageBit usage) {
if ((propertiesSet & TEXTURE_PROPERTY_ALLOWED_USAGE) != 0) {
HandleError("Texture allowed usage property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_ALLOWED_USAGE;
this->allowedUsage = usage;
}
void TextureBuilder::SetInitialUsage(nxt::TextureUsageBit usage) {
if ((propertiesSet & TEXTURE_PROPERTY_INITIAL_USAGE) != 0) {
HandleError("Texture initial usage property set multiple times");
return;
}
propertiesSet |= TEXTURE_PROPERTY_INITIAL_USAGE;
this->currentUsage = usage;
}
// TextureViewBase
TextureViewBase::TextureViewBase(TextureViewBuilder* builder)
: texture(builder->texture) {
}
TextureBase* TextureViewBase::GetTexture() {
return texture.Get();
}
// TextureViewBuilder
TextureViewBuilder::TextureViewBuilder(DeviceBase* device, TextureBase* texture)
: Builder(device), texture(texture) {
}
TextureViewBase* TextureViewBuilder::GetResultImpl() {
return device->CreateTextureView(this);
}
}