dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-conditional-discard-ins.../0-opt.wgsl

82 lines
1.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
struct buf2 {
injectionSwitch : vec2<f32>,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1,
}
var<private> x_GLF_color : vec4<f32>;
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(2) var<uniform> x_9 : buf2;
@group(0) @binding(1) var<uniform> x_11 : buf1;
fn main_1() {
var a : i32;
var i : i32;
a = 1;
let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_41 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_44 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_47 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_38), f32(x_41), f32(x_44), f32(x_47));
let x_51 : i32 = x_6.x_GLF_uniform_int_values[1].el;
i = x_51;
loop {
let x_56 : i32 = i;
let x_58 : i32 = x_6.x_GLF_uniform_int_values[2].el;
if ((x_56 < x_58)) {
} else {
break;
}
let x_61 : i32 = a;
a = (x_61 + 1);
if ((x_61 > 3)) {
break;
}
let x_67 : f32 = x_9.injectionSwitch.x;
let x_69 : f32 = x_11.x_GLF_uniform_float_values[0].el;
if ((x_67 > x_69)) {
discard;
}
continuing {
let x_73 : i32 = i;
i = (x_73 + 1);
}
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}