dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-const-folding-pow-large.../0-opt.wgsl

70 lines
1.5 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 2u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
struct strided_arr_1 {
@size(16)
el : f32,
}
type Arr_1 = array<strided_arr_1, 1u>;
struct buf1 {
x_GLF_uniform_float_values : Arr_1,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
@group(0) @binding(1) var<uniform> x_8 : buf1;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var f : f32;
var x_48 : bool;
var x_49_phi : bool;
f = pow(40.330001831, ldexp(1.0, 98980));
let x_35 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_39 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_41 : bool = (x_35 == (x_37 + x_39));
x_49_phi = x_41;
if (!(x_41)) {
let x_45 : f32 = f;
let x_47 : f32 = x_8.x_GLF_uniform_float_values[0].el;
x_48 = (x_45 > x_47);
x_49_phi = x_48;
}
let x_49 : bool = x_49_phi;
if (x_49) {
let x_54 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_57 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_60 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_63 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_54), f32(x_57), f32(x_60), f32(x_63));
} else {
let x_67 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_68 : f32 = f32(x_67);
x_GLF_color = vec4<f32>(x_68, x_68, x_68, x_68);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}