dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/cov-loop-condition-double-n.../0-opt.wgsl

96 lines
2.4 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 6u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_6 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var arr : array<i32, 3u>;
var index : i32;
var x_76 : bool;
var x_86 : bool;
var x_77_phi : bool;
var x_87_phi : bool;
let x_33 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_35 : i32 = x_6.x_GLF_uniform_int_values[5].el;
let x_37 : i32 = x_6.x_GLF_uniform_int_values[2].el;
arr = array<i32, 3u>(x_33, x_35, x_37);
index = 1;
loop {
var x_51 : bool;
var x_52_phi : bool;
x_52_phi = true;
if (true) {
let x_46 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_48 : i32 = index;
x_51 = !(((x_46 == 1) & (x_48 <= 1)));
x_52_phi = x_51;
}
let x_52 : bool = x_52_phi;
if (!(x_52)) {
} else {
break;
}
let x_55 : i32 = index;
let x_56_save = x_55;
let x_57 : i32 = arr[x_56_save];
arr[x_56_save] = (x_57 + 1);
let x_59 : i32 = index;
index = (x_59 + 1);
}
let x_62 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_64 : i32 = arr[x_62];
let x_66 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_67 : bool = (x_64 == x_66);
x_77_phi = x_67;
if (x_67) {
let x_71 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_73 : i32 = arr[x_71];
let x_75 : i32 = x_6.x_GLF_uniform_int_values[4].el;
x_76 = (x_73 == x_75);
x_77_phi = x_76;
}
let x_77 : bool = x_77_phi;
x_87_phi = x_77;
if (x_77) {
let x_81 : i32 = x_6.x_GLF_uniform_int_values[3].el;
let x_83 : i32 = arr[x_81];
let x_85 : i32 = x_6.x_GLF_uniform_int_values[2].el;
x_86 = (x_83 == x_85);
x_87_phi = x_86;
}
let x_87 : bool = x_87_phi;
if (x_87) {
let x_92 : i32 = x_6.x_GLF_uniform_int_values[0].el;
let x_95 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_98 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_101 : i32 = x_6.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4<f32>(f32(x_92), f32(x_95), f32(x_98), f32(x_101));
} else {
let x_105 : i32 = x_6.x_GLF_uniform_int_values[1].el;
let x_106 : f32 = f32(x_105);
x_GLF_color = vec4<f32>(x_106, x_106, x_106, x_106);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}