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These are no longer necessary and will soon be deprecated and removed. Bug: tint:1324 Change-Id: I3fa076e7ce5eb36466d24c80fd1c83658c28c5ab Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72086 Reviewed-by: David Neto <dneto@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
32 lines
705 B
WebGPU Shading Language
32 lines
705 B
WebGPU Shading Language
type Arr = [[stride(4)]] array<i32, 6u>;
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struct sspp962805860buildInformationS {
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footprint : vec4<f32>;
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offset : vec4<f32>;
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essence : i32;
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orientation : Arr;
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};
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struct x_B4_BuildInformation {
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passthru : sspp962805860buildInformationS;
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};
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[[group(0), binding(2)]] var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
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fn main_1() {
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var orientation : array<i32, 6u>;
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let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
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orientation[0] = x_23[0u];
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orientation[1] = x_23[1u];
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orientation[2] = x_23[2u];
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orientation[3] = x_23[3u];
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orientation[4] = x_23[4u];
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orientation[5] = x_23[5u];
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return;
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}
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[[stage(fragment)]]
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fn main() {
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main_1();
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}
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