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This has been deprecated and will soon be removed. Bug: tint:1324 Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
23 lines
340 B
WebGPU Shading Language
23 lines
340 B
WebGPU Shading Language
struct Constants {
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zero : u32;
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};
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[[group(1), binding(0)]] var<uniform> constants : Constants;
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struct Result {
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value : u32;
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};
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[[group(1), binding(1)]] var<storage, write> result : Result;
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struct S {
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data : array<u32, 3>;
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};
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var<private> s : S;
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[[stage(compute), workgroup_size(1)]]
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fn main() {
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s.data[constants.zero] = 0u;
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}
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