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This has been deprecated and will soon be removed. Bug: tint:1324 Change-Id: If5dbbc3a40d7591591fb2802dbe9c8dd5f96d299 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/72087 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
19 lines
371 B
WebGPU Shading Language
19 lines
371 B
WebGPU Shading Language
struct S {
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[[align(64), location(0)]]
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f : f32;
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[[size(32), location(1), interpolate(flat)]]
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u : u32;
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[[align(128), builtin(position)]]
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v : vec4<f32>;
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};
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[[group(0), binding(0)]] var<storage, write> output : S;
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[[stage(fragment)]]
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fn frag_main(input : S) {
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let f : f32 = input.f;
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let u : u32 = input.u;
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let v : vec4<f32> = input.v;
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output = input;
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}
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