dawn-cmake/test/tint/expressions/binary/add/vec3-scalar/f32.wgsl.expected.glsl

14 lines
202 B
GLSL

#version 310 es
void f() {
vec3 a = vec3(1.0f, 2.0f, 3.0f);
float b = 4.0f;
vec3 r = (a + b);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}