15 lines
430 B
GLSL
15 lines
430 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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void f() {
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f16mat2x4 a = f16mat2x4(f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf), f16vec4(5.0hf, 6.0hf, 7.0hf, 8.0hf));
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f16mat4x2 b = f16mat4x2(f16vec2(-1.0hf, -2.0hf), f16vec2(-3.0hf, -4.0hf), f16vec2(-5.0hf, -6.0hf), f16vec2(-7.0hf, -8.0hf));
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f16mat4 r = (a * b);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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