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#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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void f() {
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float16_t v = 3.0hf;
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f16vec2 v2 = f16vec2(v);
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f16vec3 v3 = f16vec3(v);
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f16vec4 v4 = f16vec4(v);
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}
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